Turn your foes into allies: use the Sword of the Necromancer to revive defeated monsters and make them fight alongside you.Gather a little army of monsters, equip yourself with weapons and relics and level up to take on the guardians that stand between you and your objective. Turn your foes into allies using the forbidden powers of the Sword of the Necromancer and help Tama reach the dungeon's depths in order to gain enough power to bring Koko back from the dead. Sword of the Necromancer is a dungeon-crawler action RPG with Rogue-like elements where you can revive your defeated enemies to make them fight alongside you. The other buildings are just screaming for upgrade options, a priest at the church to heal you or the above suggested truck fixes/speedups/tank tracks to get over barricades.What would you do to bring back someone you love? The other balance aspects where fine for me, 4 or 5 i forget now, deaths I think got me to clearing truck 10 in the demo. Just circle strafing at the end of each truck run for a loooong time compared to the defence aspect got a bit tedious for me personally. perhaps the truck breaks down and you need to fetch a wheel or there are detours setup by the hoard or even barriers to be hacked up. It is a bit too much about the cleanup post vehicle run though, balance a bit more towards defence of the truck seems more on brand here, simply slowing it down a bit while increasing its armour by quite a lot would work, or lowering mob size while increasing their XP coin drops Originally posted by HuggyDeathBunny□□:Loved the demo, great style and arcade gameplay, with a nice induction of the rogue element.
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